While the Quake engine source code is free, you would usually still need one of the proprietary data files from id Software to play Quake. The engine uses a directory called id1/, within that directory there are two archives called pak0.pak and pak1.pak, these archives contain all the game data except the soundtrack. ![]() LibreQuake aims to be compatible with these and allows most to be played without the need to use non-free software. There is a massive back catalogue, spanning over two decades, containing thousands of Quake levels and other modifications (“mods”) made by fans of the game. ![]() It must be paired with a compatible engine to be played. The LibreQuake project aims to create a complete, free content first-person shooter game, but LibreQuake by itself is just the raw material for a game.
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